ts-data-forge
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    NonZeroUint16: {
        add: (x: WithSmallInt, y: WithSmallInt) => PositiveUint16;
        fromNumber: (x: number) => PositiveUint16;
        is: (a: number) => a is PositiveUint16;
        max: (...values: readonly WithSmallInt<PositiveUint16>[]) => PositiveUint16;
        MAX_VALUE: number;
        min: (...values: readonly WithSmallInt<PositiveUint16>[]) => PositiveUint16;
        MIN_VALUE: 1;
        mul: (x: WithSmallInt, y: WithSmallInt) => PositiveUint16;
        pow: (x: WithSmallInt, y: WithSmallInt) => PositiveUint16;
        random: (
            min?: WithSmallInt<PositiveUint16>,
            max?: WithSmallInt<PositiveUint16>,
        ) => PositiveUint16;
    }

    Namespace providing type-safe operations for the NonZeroUint16 branded type.

    The NonZeroUint16 type represents a non-zero integer in [1, 2^16). Division (div) uses floor division.

    Type Declaration

    • add: (x: WithSmallInt, y: WithSmallInt) => PositiveUint16

      Adds two non-zero integers, returning a + b as a NonZeroUint16.

    • fromNumber: (x: number) => PositiveUint16

      Converts an arbitrary number into a NonZeroUint16, rounding to the nearest integer and saturating the result into the range [MIN_VALUE, MAX_VALUE].

      Unlike asNonZeroUint16, this is total: out-of-range inputs are clamped to the nearest representable NonZeroUint16 instead of throwing.

    • is: (a: number) => a is PositiveUint16

      Type guard that checks if a value is a non-zero integer in [1, 2^16).

      isNonZeroUint16 for usage examples

    • Readonlymax: (...values: readonly WithSmallInt<PositiveUint16>[]) => PositiveUint16

      Returns the largest of the given non-zero integers.

    • MAX_VALUE: number

      The largest value representable as NonZeroUint16 (the upper saturation target of fromNumber).

    • Readonlymin: (...values: readonly WithSmallInt<PositiveUint16>[]) => PositiveUint16

      Returns the smallest of the given non-zero integers.

    • MIN_VALUE: 1

      The smallest value representable as NonZeroUint16 (the lower saturation target of fromNumber).

    • mul: (x: WithSmallInt, y: WithSmallInt) => PositiveUint16

      Multiplies two non-zero integers, returning a * b as a NonZeroUint16.

    • pow: (x: WithSmallInt, y: WithSmallInt) => PositiveUint16

      Raises a to the power b, returning a ** b as a NonZeroUint16 (floored to an integer).

    • random: (
          min?: WithSmallInt<PositiveUint16>,
          max?: WithSmallInt<PositiveUint16>,
      ) => PositiveUint16

      Generates a random NonZeroUint16 within the given range.

      The range is inclusive on both ends.